###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadMappingForGUID Get the gamepad mapping string for a given GUID. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c char * SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid); ``` ## Function Parameters | | | | ------------ | -------------------------------------------------------------- | | **guid** | a structure containing the GUID for which a mapping is desired | ## Return Value Returns a mapping string or NULL on error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The returned string must be freed with [SDL_free](SDL_free)(). ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetJoystickInstanceGUID](SDL_GetJoystickInstanceGUID) * [SDL_GetJoystickGUID](SDL_GetJoystickGUID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)