###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadName Get the implementation-dependent name for an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char* SDL_GetGamepadName(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | --------------- | -------------------------------------------------------------------------------- | | **gamepad** | a gamepad identifier previously returned by [SDL_OpenGamepad](SDL_OpenGamepad)() | ## Return Value Returns the implementation dependent name for the gamepad, or NULL if there is no name or the identifier passed is invalid. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadInstanceName](SDL_GetGamepadInstanceName) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)