# SDL_GetGamepadPlayerIndex Get the player index of an opened gamepad. ## Header File Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. | ## Return Value (int) Returns the player index for gamepad, or -1 if it's not available. ## Remarks For XInput gamepads this returns the XInput user index. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_SetGamepadPlayerIndex](SDL_SetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)