###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadProduct Get the USB product ID of an opened gamepad, if available. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. | ## Return Value ([Uint16](Uint16)) Returns the USB product ID, or zero if unavailable. ## Remarks If the product ID isn't available this function returns 0. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadProductForID](SDL_GetGamepadProductForID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)