###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadSensorData Get the current state of a gamepad sensor. ## Syntax ```c int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); ``` ## Function Parameters | | | | ------------------ | ---------------------------------------------- | | **gamepad** | The gamepad to query | | **type** | The type of sensor to query | | **data** | A pointer filled with the current sensor state | | **num_values** | The number of values to write to data | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The number of values and interpretation of the data is sensor dependent. See [SDL_sensor](SDL_sensor).h for the details for each type of sensor. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI)