###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadSensorData Get the current state of a gamepad sensor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); ``` ## Function Parameters | | | | | -------------------------------- | -------------- | ----------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to query. | | [SDL_SensorType](SDL_SensorType) | **type** | the type of sensor to query. | | float * | **data** | a pointer filled with the current sensor state. | | int | **num_values** | the number of values to write to data. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The number of values and interpretation of the data is sensor dependent. See [SDL_sensor](SDL_sensor).h for the details for each type of sensor. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)