###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadSensorDataRate Get the data rate (number of events per second) of a gamepad sensor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); ``` ## Function Parameters | | | | | -------------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to query. | | [SDL_SensorType](SDL_SensorType) | **type** | the type of sensor to query. | ## Return Value (float) Returns the data rate, or 0.0f if the data rate is not available. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)