###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadSteamHandle Get the Steam Input handle of an opened gamepad, if available. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | --------------- | ---------------------------- | | **gamepad** | the gamepad object to query. | ## Return Value Returns the gamepad handle, or 0 if unavailable. ## Remarks Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)