###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadStringForButton Convert from an [SDL_GamepadButton](SDL_GamepadButton) enum to a string. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button); ``` ## Function Parameters | | | | | -------------------------------------- | ---------- | ----------------------------------------------------------------- | | [SDL_GamepadButton](SDL_GamepadButton) | **button** | an enum value for a given [SDL_GamepadButton](SDL_GamepadButton). | ## Return Value (const char *) Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by [SDL_Gamepad](SDL_Gamepad) mapping strings. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadButtonFromString](SDL_GetGamepadButtonFromString) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)