###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadStringForButton Convert from an [SDL_GamepadButton](SDL_GamepadButton) enum to a string. ## Syntax ```c const char* SDL_GetGamepadStringForButton(SDL_GamepadButton button); ``` ## Function Parameters | | | | -------------- | ---------------------------------------------------------------- | | **button** | an enum value for a given [SDL_GamepadButton](SDL_GamepadButton) | ## Return Value Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by [SDL_Gamepad](SDL_Gamepad) mapping strings. ## Remarks The caller should not [SDL_free](SDL_free)() the returned string. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetGamepadButtonFromString](SDL_GetGamepadButtonFromString) ---- [CategoryAPI](CategoryAPI)