###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGamepadTouchpadFinger Get the current state of a finger on a touchpad on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); ``` ## Function Parameters | | | | | ---------------------------- | ------------ | -------------------------------------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | a gamepad. | | int | **touchpad** | a touchpad. | | int | **finger** | a finger. | | bool * | **down** | a pointer filled with true if the finger is down, false otherwise, may be NULL. | | float * | **x** | a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL. | | float * | **y** | a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL. | | float * | **pressure** | a pointer filled with pressure value, may be NULL. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetNumGamepadTouchpadFingers](SDL_GetNumGamepadTouchpadFingers) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)