###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadTouchpadFinger Get the current state of a finger on a touchpad on a gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); ``` ## Function Parameters | | | | ---------------- | -------------------------- | | **gamepad** | a gamepad | | **touchpad** | a touchpad | | **finger** | a finger | | **state** | filled with state | | **x** | filled with x position | | **y** | filled with y position | | **pressure** | filled with pressure value | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetNumGamepadTouchpadFingers](SDL_GetNumGamepadTouchpadFingers) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)