###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepadType Get the type of an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | --------------- | ---------------------------- | | **gamepad** | the gamepad object to query. | ## Return Value Returns the gamepad type, or [SDL_GAMEPAD_TYPE_UNKNOWN](SDL_GAMEPAD_TYPE_UNKNOWN) if it's not available. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadInstanceType](SDL_GetGamepadInstanceType) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)