# SDL_GetGamepadType Get the type of an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ---------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to query. | ## Return Value ([SDL_GamepadType](SDL_GamepadType)) Returns the gamepad type, or [SDL_GAMEPAD_TYPE_UNKNOWN](SDL_GAMEPAD_TYPE_UNKNOWN) if it's not available. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetGamepadTypeForID](SDL_GetGamepadTypeForID) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)