###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetGamepads Get a list of currently connected gamepads. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_JoystickID* SDL_GetGamepads(int *count); ``` ## Function Parameters | | | | ------------- | -------------------------------------------------------- | | **count** | a pointer filled in with the number of gamepads returned | ## Return Value Returns a 0 terminated array of joystick instance IDs which should be freed with [SDL_free](SDL_free)(), or NULL on error; call [SDL_GetError](SDL_GetError)() for more details. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_HasGamepad](SDL_HasGamepad) * [SDL_OpenGamepad](SDL_OpenGamepad) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)