###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_GetGrabbedWindow Get the window that currently has an input grab enabled. ## Syntax ```c SDL_Window* SDL_GetGrabbedWindow(void); ``` ## Return Value Returns the window if input is grabbed or NULL otherwise. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) * [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) ---- [CategoryAPI](CategoryAPI), [CategoryVideo](CategoryVideo), [CategoryDraft](CategoryDraft)