###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetGrabbedWindow Get the window that currently has an input grab enabled. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c SDL_Window * SDL_GetGrabbedWindow(void); ``` ## Return Value ([SDL_Window](SDL_Window) *) Returns the window if input is grabbed or NULL otherwise. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) - [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)