###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_GetKeyName Get a human-readable name for a key. ## Header File Defined in [SDL_keyboard.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h), but apps should use `#include ` ## Syntax ```c const char* SDL_GetKeyName(SDL_Keycode key); ``` ## Function Parameters | | | | ----------- | ----------------------------------------------- | | **key** | the desired [SDL_Keycode](SDL_Keycode) to query | ## Return Value Returns a pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns an empty string (""). ## Remarks See [SDL_Scancode](SDL_Scancode) and [SDL_Keycode](SDL_Keycode) for details. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetKeyFromName](SDL_GetKeyFromName) * [SDL_GetKeyFromScancode](SDL_GetKeyFromScancode) * [SDL_GetScancodeFromKey](SDL_GetScancodeFromKey) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard), [CategoryDraft](CategoryDraft)