###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetMice Get a list of currently connected mice. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c SDL_MouseID* SDL_GetMice(int *count); ``` ## Function Parameters | | | | ------------- | ---------------------------------------------------- | | **count** | a pointer filled in with the number of mice returned | ## Return Value Returns a 0 terminated array of mouse instance IDs which should be freed with [SDL_free](SDL_free)(), or NULL on error; call [SDL_GetError](SDL_GetError)() for more details. ## Remarks Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetMouseInstanceName](SDL_GetMouseInstanceName) - [SDL_HasMouse](SDL_HasMouse) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)