###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetMice Get a list of currently connected mice. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c SDL_MouseID * SDL_GetMice(int *count); ``` ## Function Parameters | | | | | ----- | --------- | ------------------------------------------------------------------ | | int * | **count** | a pointer filled in with the number of mice returned, may be NULL. | ## Return Value ([SDL_MouseID](SDL_MouseID) *) Returns a 0 terminated array of mouse instance IDs or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. This should be freed with [SDL_free](SDL_free)() when it is no longer needed. ## Remarks Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetMouseNameForID](SDL_GetMouseNameForID) - [SDL_HasMouse](SDL_HasMouse) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)