# SDL_GetMouseState Query SDL's cache for the synchronous mouse button state and the window-relative SDL-cursor position. ## Header File Defined in [<SDL3/SDL_mouse.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y); ``` ## Function Parameters | | | | | ------- | ----- | ------------------------------------------------------------------------------------------------------------------ | | float * | **x** | a pointer to receive the SDL-cursor's x-position from the focused window's top left corner, can be NULL if unused. | | float * | **y** | a pointer to receive the SDL-cursor's y-position from the focused window's top left corner, can be NULL if unused. | ## Return Value ([SDL_MouseButtonFlags](SDL_MouseButtonFlags)) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the [SDL_BUTTON_MASK](SDL_BUTTON_MASK)(X) macro. ## Remarks This function returns the cached synchronous state as SDL understands it from the last pump of the event queue. To query the platform for immediate asynchronous state, use [SDL_GetGlobalMouseState](SDL_GetGlobalMouseState). Passing non-NULL pointers to `x` or `y` will write the destination with respective x or y coordinates relative to the focused window. In Relative Mode, the SDL-cursor's position usually contradicts the platform-cursor's position as manually calculated from [SDL_GetGlobalMouseState](SDL_GetGlobalMouseState)() and [SDL_GetWindowPosition](SDL_GetWindowPosition). ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetGlobalMouseState](SDL_GetGlobalMouseState) - [SDL_GetRelativeMouseState](SDL_GetRelativeMouseState) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)