###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetNumJoystickAxes Get the number of general axis controls on a joystick. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_joystick.h) ## Syntax ```c int SDL_GetNumJoystickAxes(SDL_Joystick *joystick); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | -------------------------------------------------------------------------- | | [SDL_Joystick](SDL_Joystick) * | **joystick** | an [SDL_Joystick](SDL_Joystick) structure containing joystick information. | ## Return Value (int) Returns the number of axis controls/number of axes on success or -1 on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetJoystickAxis](SDL_GetJoystickAxis) - [SDL_GetNumJoystickBalls](SDL_GetNumJoystickBalls) - [SDL_GetNumJoystickButtons](SDL_GetNumJoystickButtons) - [SDL_GetNumJoystickHats](SDL_GetNumJoystickHats) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryJoystick](CategoryJoystick)