###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetNumRenderDrivers Get the number of 2D rendering drivers available for the current display. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_GetNumRenderDrivers(void); ``` ## Return Value Returns a number >= 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities. There may be none if SDL was compiled without render support. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_CreateRenderer](SDL_CreateRenderer) * [SDL_GetRenderDriver](SDL_GetRenderDriver) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)