# SDL_GetNumRenderDrivers

Get the number of 2D rendering drivers available for the current display.

## Header File

Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)

## Syntax

```c
int SDL_GetNumRenderDrivers(void);
```

## Return Value

(int) Returns the number of built in render drivers.

## Remarks

A render driver is a set of code that handles rendering and texture
management on a particular display. Normally there is only one, but some
drivers may have several available with different capabilities.

There may be none if SDL was compiled without render support.

## Thread Safety

It is safe to call this function from any thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_CreateRenderer](SDL_CreateRenderer)
- [SDL_GetRenderDriver](SDL_GetRenderDriver)

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)