# SDL_GetPlatform Get the name of the platform. ## Header File Defined in [<SDL3/SDL_platform.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform.h) ## Syntax ```c const char * SDL_GetPlatform(void); ``` ## Return Value (const char *) Returns the name of the platform. If the correct platform name is not available, returns a string beginning with the text "Unknown". ## Remarks Here are the names returned for some (but not all) supported platforms: - "Windows" - "macOS" - "Linux" - "iOS" - "Android" ## Version This function is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryPlatform](CategoryPlatform)