###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
# SDL_GetRectAndLineIntersectionFloat
Calculate the intersection of a rectangle and line segment with float precision.
## Syntax
```c
SDL_bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *
rect, float *X1,
float *Y1, float *X2,
float *Y2);
```
## Function Parameters
| | |
| ------------ | --------------------------------------------------------------------------- |
| **rect** | an [SDL_FRect](SDL_FRect) structure representing the rectangle to intersect |
| **X1** | a pointer to the starting X-coordinate of the line |
| **Y1** | a pointer to the starting Y-coordinate of the line |
| **X2** | a pointer to the ending X-coordinate of the line |
| **Y2** | a pointer to the ending Y-coordinate of the line |
## Return Value
Returns [SDL_TRUE](SDL_TRUE) if there is an intersection,
[SDL_FALSE](SDL_FALSE) otherwise.
## Remarks
This function is used to clip a line segment to a rectangle. A line segment
contained entirely within the rectangle or that does not intersect will
remain unchanged. A line segment that crosses the rectangle at either or
both ends will be clipped to the boundary of the rectangle and the new
coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
## Version
This function is available since SDL 3.0.0.
----
[CategoryAPI](CategoryAPI)