###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetRectIntersectionFloat Calculate the intersection of two rectangles with float precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_rect.h) ## Syntax ```c bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); ``` ## Function Parameters | | | | | ------------------------------ | ---------- | ---------------------------------------------------------------------------------------------- | | const [SDL_FRect](SDL_FRect) * | **A** | an [SDL_FRect](SDL_FRect) structure representing the first rectangle. | | const [SDL_FRect](SDL_FRect) * | **B** | an [SDL_FRect](SDL_FRect) structure representing the second rectangle. | | [SDL_FRect](SDL_FRect) * | **result** | an [SDL_FRect](SDL_FRect) structure filled in with the intersection of rectangles `A` and `B`. | ## Return Value (bool) Returns true if there is an intersection, false otherwise. ## Remarks If `result` is NULL then this function will return false. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_HasRectIntersectionFloat](SDL_HasRectIntersectionFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRect](CategoryRect)