###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetRenderDrawColor Get the color used for drawing operations (Rect, Line and Clear). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); ``` ## Function Parameters | | | | ---------------- | ----------------------------------------------------------------------------------------------------------------------------------- | | **renderer** | the rendering context | | **r** | a pointer filled in with the red value used to draw on the rendering target | | **g** | a pointer filled in with the green value used to draw on the rendering target | | **b** | a pointer filled in with the blue value used to draw on the rendering target | | **a** | a pointer filled in with the alpha value used to draw on the rendering target; usually [`SDL_ALPHA_OPAQUE`](SDL_ALPHA_OPAQUE) (255) | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetRenderDrawColorFloat](SDL_GetRenderDrawColorFloat) * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)