# SDL_GetRenderDrawColorFloat Get the color used for drawing operations (Rect, Line and Clear). ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ------------------------------------------------------------------------------ | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | float * | **r** | a pointer filled in with the red value used to draw on the rendering target. | | float * | **g** | a pointer filled in with the green value used to draw on the rendering target. | | float * | **b** | a pointer filled in with the blue value used to draw on the rendering target. | | float * | **a** | a pointer filled in with the alpha value used to draw on the rendering target. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_SetRenderDrawColorFloat](SDL_SetRenderDrawColorFloat) - [SDL_GetRenderDrawColor](SDL_GetRenderDrawColor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)