###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetRenderDriver Use this function to get the name of a built in 2D rendering driver. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c const char* SDL_GetRenderDriver(int index); ``` ## Function Parameters | | | | ------------- | ---------------------------------------------------------------------------------------------------------------------- | | **index** | the index of the rendering driver; the value ranges from 0 to [SDL_GetNumRenderDrivers](SDL_GetNumRenderDrivers)() - 1 | ## Return Value Returns the name of the rendering driver at the requested index, or NULL if an invalid index was specified. ## Remarks The list of rendering drivers is given in the order that they are normally initialized by default; the drivers that seem more reasonable to choose first (as far as the SDL developers believe) are earlier in the list. The names of drivers are all simple, low-ASCII identifiers, like "opengl", "direct3d12" or "metal". These never have Unicode characters, and are not meant to be proper names. The returned value points to a static, read-only string; do not modify or free it! ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetNumRenderDrivers](SDL_GetNumRenderDrivers) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)