###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetRenderMetalLayer Get the CAMetalLayer associated with the given Metal renderer. ## Syntax ```c void* SDL_GetRenderMetalLayer(SDL_Renderer *renderer); ``` ## Function Parameters | | | | ---------------- | --------------------- | | **renderer** | The renderer to query | ## Return Value Returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a Metal renderer ## Remarks This function returns `void *`, so SDL doesn't have to include Metal's headers, but it can be safely cast to a `CAMetalLayer *`. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetRenderMetalCommandEncoder](SDL_GetRenderMetalCommandEncoder) ---- [CategoryAPI](CategoryAPI)