###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetRenderMetalLayer Get the CAMetalLayer associated with the given Metal renderer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c void * SDL_GetRenderMetalLayer(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer to query. | ## Return Value (void *) Returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a Metal renderer. ## Remarks This function returns `void *`, so SDL doesn't have to include Metal's headers, but it can be safely cast to a `CAMetalLayer *`. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetRenderMetalCommandEncoder](SDL_GetRenderMetalCommandEncoder) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)