###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetRenderTarget Get the current render target. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | ## Return Value ([SDL_Texture](SDL_Texture) *) Returns the current render target or NULL for the default render target. ## Remarks The default render target is the window for which the renderer was created, and is reported a NULL here. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetRenderTarget](SDL_SetRenderTarget) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)