# SDL_GetRenderViewportFloat Get the drawing area for the current target. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetRenderViewportFloat(SDL_Renderer *renderer, SDL_FRect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | [SDL_FRect](SDL_FRect) * | **rect** | an [SDL_FRect](SDL_FRect) structure filled in with the current drawing area. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Each render target has its own viewport. This function gets the viewport for the current render target. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.6.0. ## See Also - [SDL_RenderViewportSet](SDL_RenderViewportSet) - [SDL_SetRenderViewportFloat](SDL_SetRenderViewportFloat) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)