###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetRendererFromTexture Get the renderer that created an [SDL_Texture](SDL_Texture). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_Renderer * SDL_GetRendererFromTexture(SDL_Texture *texture); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | --------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | ## Return Value ([SDL_Renderer](SDL_Renderer) *) Returns a pointer to the [SDL_Renderer](SDL_Renderer) that created the texture, or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)