###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetRendererProperties Get the properties associated with a renderer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_PropertiesID SDL_GetRendererProperties(SDL_Renderer *renderer); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | ## Return Value ([SDL_PropertiesID](SDL_PropertiesID)) Returns a valid property ID on success or 0 on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The following read-only properties are provided by SDL: - [`SDL_PROP_RENDERER_NAME_STRING`](SDL_PROP_RENDERER_NAME_STRING): the name of the rendering driver - [`SDL_PROP_RENDERER_WINDOW_POINTER`](SDL_PROP_RENDERER_WINDOW_POINTER): the window where rendering is displayed, if any - [`SDL_PROP_RENDERER_SURFACE_POINTER`](SDL_PROP_RENDERER_SURFACE_POINTER): the surface where rendering is displayed, if this is a software renderer without a window - [`SDL_PROP_RENDERER_VSYNC_NUMBER`](SDL_PROP_RENDERER_VSYNC_NUMBER): the current vsync setting - [`SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`](SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER): the maximum texture width and height - [`SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`](SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER): a (const [SDL_PixelFormat](SDL_PixelFormat) *) array of pixel formats, terminated with [SDL_PIXELFORMAT_UNKNOWN](SDL_PIXELFORMAT_UNKNOWN), representing the available texture formats for this renderer. - [`SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`](SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER): an [SDL_ColorSpace](SDL_ColorSpace) value describing the colorspace for output to the display, defaults to [SDL_COLORSPACE_SRGB](SDL_COLORSPACE_SRGB). - [`SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`](SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN): true if the output colorspace is [SDL_COLORSPACE_SRGB_LINEAR](SDL_COLORSPACE_SRGB_LINEAR) and the renderer is showing on a display with HDR enabled. This property can change dynamically when [SDL_EVENT_DISPLAY_HDR_STATE_CHANGED](SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) is sent. - [`SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`](SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT): the value of SDR white in the [SDL_COLORSPACE_SRGB_LINEAR](SDL_COLORSPACE_SRGB_LINEAR) colorspace. When HDR is enabled, this value is automatically multiplied into the color scale. This property can change dynamically when [SDL_EVENT_DISPLAY_HDR_STATE_CHANGED](SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) is sent. - [`SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`](SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT): the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when [SDL_EVENT_DISPLAY_HDR_STATE_CHANGED](SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) is sent. With the direct3d renderer: - [`SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`](SDL_PROP_RENDERER_D3D9_DEVICE_POINTER): the IDirect3DDevice9 associated with the renderer With the direct3d11 renderer: - [`SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`](SDL_PROP_RENDERER_D3D11_DEVICE_POINTER): the ID3D11Device associated with the renderer - [`SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`](SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER): the IDXGISwapChain1 associated with the renderer. This may change when the window is resized. With the direct3d12 renderer: - [`SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`](SDL_PROP_RENDERER_D3D12_DEVICE_POINTER): the ID3D12Device associated with the renderer - [`SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`](SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER): the IDXGISwapChain4 associated with the renderer. - [`SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`](SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER): the ID3D12CommandQueue associated with the renderer With the vulkan renderer: - [`SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`](SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER): the VkInstance associated with the renderer - [`SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`](SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER): the VkSurfaceKHR associated with the renderer - [`SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`](SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER): the VkPhysicalDevice associated with the renderer - [`SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`](SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER): the VkDevice associated with the renderer - [`SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`](SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER): the queue family index used for rendering - [`SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`](SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER): the queue family index used for presentation - [`SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`](SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER): the number of swapchain images, or potential frames in flight, used by the Vulkan renderer ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)