###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetSurfaceClipRect Get the clipping rectangle for a surface. ## Header File Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h), but apps should use `#include ` ## Syntax ```c int SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); ``` ## Function Parameters | | | | --------------- | --------------------------------------------------------------------------------------- | | **surface** | the [SDL_Surface](SDL_Surface) structure representing the surface to be clipped | | **rect** | an [SDL_Rect](SDL_Rect) structure filled in with the clipping rectangle for the surface | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When `surface` is the destination of a blit, only the area within the clip rectangle is drawn into. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_SetSurfaceClipRect](SDL_SetSurfaceClipRect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)