###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetTextInputArea Get the area used to type Unicode text input. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c bool SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ------------------------------------------------------------------------------------------ | | [SDL_Window](SDL_Window) * | **window** | the window for which to query the text input area. | | [SDL_Rect](SDL_Rect) * | **rect** | a pointer to an [SDL_Rect](SDL_Rect) filled in with the text input area, may be NULL. | | int * | **cursor** | a pointer to the offset of the current cursor location relative to `rect->x`, may be NULL. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This returns the values previously set by [SDL_SetTextInputArea](SDL_SetTextInputArea)(). ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetTextInputArea](SDL_SetTextInputArea) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)