###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetTextureBlendMode Get the blend mode used for texture copy operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); ``` ## Function Parameters | | | | | -------------------------------- | ------------- | -------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | | [SDL_BlendMode](SDL_BlendMode) * | **blendMode** | a pointer filled in with the current [SDL_BlendMode](SDL_BlendMode). | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetTextureBlendMode](SDL_SetTextureBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)