====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== = SDL_GetTextureBlendMode = Get the blend mode used for texture copy operations. == Syntax == int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); == Function Parameters == {| |'''texture''' |the texture to query |- |'''blendMode''' |a pointer filled in with the current [[SDL_BlendMode]] |} == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_SetTextureBlendMode]] ---- [[CategoryAPI]], [[CategoryRender]]