###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetTextureColorMod Get the additional color value multiplied into render copy operations. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------ | | **texture** | the texture to query | | **r** | a pointer filled in with the current red color value | | **g** | a pointer filled in with the current green color value | | **b** | a pointer filled in with the current blue color value | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetTextureAlphaMod](SDL_GetTextureAlphaMod) * [SDL_GetTextureColorModFloat](SDL_GetTextureColorModFloat) * [SDL_SetTextureColorMod](SDL_SetTextureColorMod) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)