###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetTextureColorMod Get the additional color value multiplied into render copy operations. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to query. | | Uint8 * | **r** | a pointer filled in with the current red color value. | | Uint8 * | **g** | a pointer filled in with the current green color value. | | Uint8 * | **b** | a pointer filled in with the current blue color value. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetTextureAlphaMod](SDL_GetTextureAlphaMod) - [SDL_GetTextureColorModFloat](SDL_GetTextureColorModFloat) - [SDL_SetTextureColorMod](SDL_SetTextureColorMod) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)