###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_GetWindowMouseRect Get the mouse confinement rectangle of a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h) ## Syntax ```c const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to query. | ## Return Value (const [SDL_Rect](SDL_Rect) *) Returns a pointer to the mouse confinement rectangle of a window, or NULL if there isn't one. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetWindowMouseRect](SDL_SetWindowMouseRect) - [SDL_GetWindowMouseGrab](SDL_GetWindowMouseGrab) - [SDL_SetWindowMouseGrab](SDL_SetWindowMouseGrab) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo), [CategoryMouse](CategoryMouse),