###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GetWindowSizeInPixels Get the size of a window's client area, in pixels. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h), but apps should use `#include ` ## Syntax ```c int SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------- | | **window** | the window from which the drawable size should be queried | | **w** | a pointer to variable for storing the width in pixels, may be NULL | | **h** | a pointer to variable for storing the height in pixels, may be NULL | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_CreateWindow](SDL_CreateWindow) * [SDL_GetWindowSize](SDL_GetWindowSize) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)