###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME Specify an application icon name for an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" ``` ## Remarks Some audio backends (such as Pulseaudio and Pipewire) allow you to set an XDG icon name for your application. Among other things, this icon might show up in a system control panel that lets the user adjust the volume on specific audio streams instead of using one giant master volume slider. Note that this is unrelated to the icon used by the windowing system, which may be set with [SDL_SetWindowIcon](SDL_SetWindowIcon) (or via desktop file on Wayland). Setting this to "" or leaving it unset will have SDL use a reasonable default, "applications-games", which is likely to be installed. See https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html and https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html for the relevant XDG icon specs. This hint should be set before an audio device is opened. ## Version This hint is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)