# SDL_HINT_AUDIO_DEVICE_STREAM_ROLE Specify an application role for an audio device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" ``` ## Remarks Some audio backends (such as Pipewire) allow you to describe the role of your audio stream. Among other things, this description might show up in a system control panel or software for displaying and manipulating media playback/recording graphs. This hints lets you transmit that information to the OS. The contents of this hint are used while opening an audio device. You should use a string that describes your what your program is playing (Game, Music, Movie, etc...). Setting this to "" or leaving it unset will have SDL use a reasonable default: "Game" or something similar. Note that while this talks about audio streams, this is an OS-level concept, so it applies to a physical audio device in this case, and not an [SDL_AudioStream](SDL_AudioStream), nor an SDL logical audio device. For Windows WASAPI audio, the following roles are supported, and map to `AUDIO_STREAM_CATEGORY`: - "Other" (default) - "Communications" - Real-time communications, such as VOIP or chat - "Game" - Game audio - "GameChat" - Game chat audio, similar to "Communications" except that this will not attenuate other audio streams - "Movie" - Music or sound with dialog - "Media" - Music or sound without dialog If your application applies its own echo cancellation, gain control, and noise reduction it should also set [SDL_HINT_AUDIO_DEVICE_RAW_STREAM](SDL_HINT_AUDIO_DEVICE_RAW_STREAM). This hint should be set before an audio device is opened. ## Version This hint is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)