= SDL_HINT_FRAMEBUFFER_ACCELERATION = A hint that specifies how 3D acceleration is used with [[SDL_GetWindowSurface]](). == Values == {| |0 |disable 3D acceleration |- |1 |enable 3D acceleration, using the default renderer |- |X |enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |} == Default == By default SDL tries to make a best guess whether to use acceleration or not on each platform. == Remarks == SDL can try to accelerate the screen surface returned by [[SDL_GetWindowSurface]]() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done. ---- [[CategoryDefine]], [[CategoryHints]]