# SDL_HINT_GAMECONTROLLERCONFIG_FILE

A variable that lets you provide a file with extra gamecontroller db entries.

## Header File

Defined in [<SDL3/SDL_hints.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h)

## Syntax

```c
#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
```

## Remarks

The file should contain lines of gamecontroller config data, see
[SDL_gamepad](SDL_gamepad).h

You can update mappings after SDL is initialized with
[SDL_GetGamepadMappingForGUID](SDL_GetGamepadMappingForGUID)() and
[SDL_AddGamepadMapping](SDL_AddGamepadMapping)()

This hint should be set before SDL is initialized.

## Version

This hint is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)