###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" ``` ## Remarks The variable can be set to the following values: - "0": RAWINPUT driver will only use data from raw input APIs. - "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default) This hint should be set before a gamepad is opened. ## Version This hint is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)