# SDL_HINT_PS2_GS_COLOR_DEPTH A variable controlling the pixel storage mode of the PS2's framebuffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_PS2_GS_COLOR_DEPTH "SDL_PS2_GS_COLOR_DEPTH" ``` ## Remarks The variable can be set to the following values: - "32" - "24" (default) - "16" ## Version This hint is available since SDL 3.4.20. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)