# SDL_HINT_PS2_GS_WIDTH A variable controlling the width of the PS2's framebuffer in pixels. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" ``` ## Remarks By default, the variable is "640". ## Version This hint is available since SDL 3.4.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)