= SDL_HINT_RENDER_SCALE_QUALITY = A hint that specifies scaling quality. == Values == {| |0 or nearest |nearest pixel sampling |- |1 or linear |linear filtering (supported by OpenGL and Direct3D) |- |2 or best |anisotropic filtering (supported by Direct3D) |} == Default == By default nearest pixel sampling is used. == Remarks == This hint is checked when a texture is created and it affects scaling when copying that texture. ---- [[CategoryDefine]], [[CategoryHints]]