###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_HINT_WAVE_RIFF_CHUNK_SIZE A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" ``` ## Remarks The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it's possible to just ignore it and step through the chunks until a fixed limit is reached. Note that files that have trailing data unrelated to the WAVE file or corrupt files may slow down the loading process without a reliable boundary. By default, SDL stops after 10000 chunks to prevent wasting time. Use the environment variable [SDL_WAVE_CHUNK_LIMIT](SDL_WAVE_CHUNK_LIMIT) to adjust this value. The variable can be set to the following values: - "force" - Always use the RIFF chunk size as a boundary for the chunk search. - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. (default) - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. - "maximum" - Search for chunks until the end of file. (not recommended) This hint should be set before calling [SDL_LoadWAV](SDL_LoadWAV)() or [SDL_LoadWAV_IO](SDL_LoadWAV_IO)() ## Version This hint is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro)