###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_HINT_WINDOWS_GAMEINPUT A variable controlling whether GameInput is used for raw keyboard and mouse on Windows. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" ``` ## Remarks The variable can be set to the following values: - "0": GameInput is not used for raw keyboard and mouse events. - "1": GameInput is used for raw keyboard and mouse events, if available. (default) This hint should be set before SDL is initialized. ## Version This hint is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)