# SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK A variable controlling whether the RIDEV_INPUTSINK flag is set when enabling Windows raw keyboard events. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_hints.h) ## Syntax ```c #define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK" ``` ## Remarks This enables the window to still receive input even if not in foreground. Focused windows that receive text input will still prevent input events from triggering. - "0": Input is not received when not in focus or foreground. (default) - "1": Input will be received even when not in focus or foreground. This hint can be set anytime. ## Version This hint is available since SDL 3.4.4. ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryHints](CategoryHints)