# SDL_HapticRamp
A structure containing a template for a Ramp effect.
## Header File
Defined in [<SDL3/SDL_haptic.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_haptic.h)
## Syntax
```c
typedef struct SDL_HapticRamp
{
/* Header */
SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Ramp */
Sint16 start; /**< Beginning strength level. */
Sint16 end; /**< Ending strength level. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticRamp;
```
## Remarks
This struct is exclusively for the [SDL_HAPTIC_RAMP](SDL_HAPTIC_RAMP)
effect.
The ramp effect starts at start strength and ends at end strength. It
augments in linear fashion. If you use attack and fade with a ramp the
effects get added to the ramp effect making the effect become quadratic
instead of linear.
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_HAPTIC_RAMP](SDL_HAPTIC_RAMP)
- [SDL_HapticEffect](SDL_HapticEffect)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryHaptic](CategoryHaptic)