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Run a simple rumble effect on a haptic device.
int SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
haptic | the haptic device to play the rumble effect on |
strength | strength of the rumble to play as a 0-1 float value |
length | length of the rumble to play in milliseconds |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryForceFeedback, CategoryDraft