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Stop all the currently playing effects on a haptic device.
int SDL_HapticStopAll(SDL_Haptic * haptic);
haptic | the SDL_Haptic device to stop |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryForceFeedback, CategoryDraft