###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_HasGamepad Return whether a gamepad is currently connected. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c SDL_bool SDL_HasGamepad(void); ``` ## Return Value Returns [SDL_TRUE](SDL_TRUE) if a gamepad is connected, [SDL_FALSE](SDL_FALSE) otherwise. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetGamepads](SDL_GetGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)