# SDL_HasGamepad Return whether a gamepad is currently connected. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_HasGamepad(void); ``` ## Return Value (bool) Returns true if a gamepad is connected, false otherwise. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetGamepads](SDL_GetGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)