###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_IOFromFile Use this function to create a new [SDL_IOStream](SDL_IOStream) structure for reading from and/or writing to a named file. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_iostream.h) ## Syntax ```c SDL_IOStream * SDL_IOFromFile(const char *file, const char *mode); ``` ## Function Parameters | | | | | ------------ | -------- | ---------------------------------------------------------------------- | | const char * | **file** | a UTF-8 string representing the filename to open. | | const char * | **mode** | an ASCII string representing the mode to be used for opening the file. | ## Return Value ([SDL_IOStream](SDL_IOStream) *) Returns a pointer to the [SDL_IOStream](SDL_IOStream) structure that is created or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The `mode` string is treated roughly the same as in a call to the C library's fopen(), even if SDL doesn't happen to use fopen() behind the scenes. Available `mode` strings: - "r": Open a file for reading. The file must exist. - "w": Create an empty file for writing. If a file with the same name already exists its content is erased and the file is treated as a new empty file. - "a": Append to a file. Writing operations append data at the end of the file. The file is created if it does not exist. - "r+": Open a file for update both reading and writing. The file must exist. - "w+": Create an empty file for both reading and writing. If a file with the same name already exists its content is erased and the file is treated as a new empty file. - "a+": Open a file for reading and appending. All writing operations are performed at the end of the file, protecting the previous content to be overwritten. You can reposition (fseek, rewind) the internal pointer to anywhere in the file for reading, but writing operations will move it back to the end of file. The file is created if it does not exist. **NOTE**: In order to open a file as a binary file, a "b" character has to be included in the `mode` string. This additional "b" character can either be appended at the end of the string (thus making the following compound modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). Additional characters may follow the sequence, although they should have no effect. For example, "t" is sometimes appended to make explicit the file is a text file. This function supports Unicode filenames, but they must be encoded in UTF-8 format, regardless of the underlying operating system. In Android, [SDL_IOFromFile](SDL_IOFromFile)() can be used to open content:// URIs. As a fallback, [SDL_IOFromFile](SDL_IOFromFile)() will transparently open a matching filename in the app's `assets`. Closing the [SDL_IOStream](SDL_IOStream) will close SDL's internal file handle. The following properties may be set at creation time by SDL: - [`SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`](SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER): a pointer, that can be cast to a win32 `HANDLE`, that this [SDL_IOStream](SDL_IOStream) is using to access the filesystem. If the program isn't running on Windows, or SDL used some other method to access the filesystem, this property will not be set. - [`SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`](SDL_PROP_IOSTREAM_STDIO_FILE_POINTER): a pointer, that can be cast to a stdio `FILE *`, that this [SDL_IOStream](SDL_IOStream) is using to access the filesystem. If SDL used some other method to access the filesystem, this property will not be set. PLEASE NOTE that if SDL is using a different C runtime than your app, trying to use this pointer will almost certainly result in a crash! This is mostly a problem on Windows; make sure you build SDL and your app with the same compiler and settings to avoid it. - [`SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`](SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER): a file descriptor that this [SDL_IOStream](SDL_IOStream) is using to access the filesystem. - [`SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`](SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER): a pointer, that can be cast to an Android NDK `AAsset *`, that this [SDL_IOStream](SDL_IOStream) is using to access the filesystem. If SDL used some other method to access the filesystem, this property will not be set. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CloseIO](SDL_CloseIO) - [SDL_FlushIO](SDL_FlushIO) - [SDL_ReadIO](SDL_ReadIO) - [SDL_SeekIO](SDL_SeekIO) - [SDL_TellIO](SDL_TellIO) - [SDL_WriteIO](SDL_WriteIO) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryIOStream](CategoryIOStream)